Warcraft II Gnomish Submarine / Giant Turtle

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  • NicholasRadzykewycz
    replied
    Originally posted by Subculture
    If you intend to build this as a working boat, I’d keep the centre prop fixed or just free spinning with no drive and use the two outer pods for propulsion. If you make pods able to azimuth for pitch control, and use differential control of the motors for steering then the boat should work very well.
    Yep that is the exact plan. I should have probably made a post outlining the mechanical and electronic systems aboard. I will draw up an outline of the parts once I get finished 3D modelling the electrical layout

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  • Subculture
    replied
    If you intend to build this as a working boat, I’d keep the centre prop fixed or just free spinning with no drive and use the two outer pods for propulsion. If you make pods able to azimuth for pitch control, and use differential control of the motors for steering then the boat should work very well.

    Leave a comment:


  • NicholasRadzykewycz
    replied
    Some honorable mentions I should make for other folks that have modeled this boat in the past:

    Perfect replica of the warcraft II submarine. ============================================================== Name: Gnomish Submarine Author of Model: Xaran Alamas - Model Tufy - Animations Author of Skin: Dmitry Rommel E-mail: ? Date Added: 6/27/04 Rating: 10/10 Perfect Size of File...


    Gnomish Submarine redesigned for classical Warcraft II style Scaling Value: 1.0 (up to you really) Name: Gnomish Submarine Role: Naval unit, invisible (submerge) Attack values: Torpedo is animated in such way that default values of human boats should apply Soundkit: CSW - Gnomish Submarine...


    Both of these are trying to rework the boat for Warcraft III's aesthetic style, but I wanted to remain much more faithful to the original game artwork from Warcraft II. Also these models were made for game performance rather than in engineering software so things like polygon count and file size were significantly more limiting as factors to these model developers. If someone in the distant future is reading this though these are some historical artifacts related to Gnomish Submarine 3D model development over the years.

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  • NicholasRadzykewycz
    replied
    Click image for larger version  Name:	sub.jpg Views:	0 Size:	53.1 KB ID:	189994 Click image for larger version  Name:	Gnomish Submarine 5-1.jpg Views:	0 Size:	31.4 KB ID:	189992

    Original game artwork on the left, Current progress on 3D model on the right
    Last edited by NicholasRadzykewycz; 09-01-2025, 06:37 PM.

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  • Warcraft II Gnomish Submarine / Giant Turtle

    Click image for larger version  Name:	Gnomish Submarine 4.png Views:	4 Size:	30.2 KB ID:	189875 Click image for larger version  Name:	Human Oil Tanker.png Views:	0 Size:	33.7 KB ID:	189876

    So if anyone remembers this old computer game, It has a pair of submarines in it that I am working on building, the Gnomish Submarine and the Giant Turtle. A lot of the work going into this project is just getting 3D models as this was originally a sprite game in 2D. There were 10 ships in total in the game and I have two of them fairly far along in 3D modelling, the Gnomish Submarine and the Human Oil Tanker. My idea is eventually is to equip them with infrared sensors for RC war games.
    Last edited by NicholasRadzykewycz; 08-28-2025, 09:20 AM.
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