I am so glad I undertook this entire texturing / Blender exercise because I am learning all kinds of important lessons about the importance of proper decoration on how realistic the boat looks. Compare the enormous difference between this render with just a little bit of rust on the iron and a little blue/green copper oxide corrosion on the bronze and copper components compared with the previous look. This boat looks way more realistic. If I had not done all of this detailed modelling work first I would have just slapped some metallic colored paint on the boat and called it done and never understood the subtle details of life at sea and what it does to vessels.
Warcraft II Gnomish Submarine / Giant Turtle
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I am so glad I undertook this entire texturing / Blender exercise because I am learning all kinds of important lessons about the importance of proper decoration on how realistic the boat looks. Compare the enormous difference between this render with just a little bit of rust on the iron and a little blue/green copper oxide corrosion on the bronze and copper components compared with the previous look. This boat looks way more realistic. If I had not done all of this detailed modelling work first I would have just slapped some metallic colored paint on the boat and called it done and never understood the subtle details of life at sea and what it does to vessels. -
I decided to play around with Blender for making a preview of my Submarine in it's final color scheme. Still lots of work to do on render quality and modifications to textures but this should at least get me a better feel for what it will look like on and under the water once complete and let me work on refining the color palette.
I am also coming to the strong understanding that weathering is an essential feature of boat paint jobs. Without any weathering this boat looks sort of like a machined part that just came off a lathe and I definitely think I need to get some iron rust, bronze tarnish and copper corrosion on there to give it a little bit more of a realistic look. I am sure this multi-metal design just burns thru galvanic protection zincs like there is no tomorrow.Last edited by NicholasRadzykewycz; 09-20-2025, 12:42 AM.Leave a comment:
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That form factor makes it an interesting packaging challenge, IMHO. I look forward to your updates.Leave a comment:
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About 24 inches long and about 23 inches wide. Weighs around 12 lbs so far. I don't expect I will need to make any more size revisions but will have to see where all my components end up. I still have quite a bit of room available though so not too concerned about size but still have several months worth of additional design work to do including adding the ballast and calculating static stability in surface and submerged trims.Last edited by NicholasRadzykewycz; 09-15-2025, 03:03 PM.Leave a comment:
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Oh I should also mention this will be a WTCless design. Instead there will be a box in the forward compartment completely filled with marine dielectric grease for removable waterproofing. I am going to solder or clamp all connections and completely bench test first before filling with grease so that I can minimize post launch work, but I wanted something extremely rugged and so I want to push the boundaries a bit and go WTCless. Exterior and interior to receive marine clear coat as well to make algae and pond scum cleaning easier.Leave a comment:
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The plan is to have the whole thing screw together using melt in stainless steel threaded inserts which work very well with the 3D printed plastics. They allow for smooth reliable screwing and unscrewing without the risks of stripping plastic.Still working on exactly where the break lines will be. I wanted to get the aesthetics correct first, then focus on getting the mechanics working so that I could get the final look I wanted and figure out the ballast requirements before I dug into the inner workings and assembly.
Last edited by NicholasRadzykewycz; 09-08-2025, 10:09 PM.Leave a comment:
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So forgive the terrible drawing quality as it is very far from complete and I still have a long way to go with all the mechanics and am still making design decisions on the workings of the boat, but here is a rough internal layout. The entire space in front of the one circuit board I have marked will be filled with circuit boards, I just need to model them all and leave space for wiring. Also the battery is going to get smaller to make more room for hoses and wires. I may remove the dive plane and rudders as I am concerned about having enough space for 2 more servos and the new idea is to use a water pump for dynamic depth keeping anyway similar to the Orange Crush that Nautilus Drydocks built. I may also fuse the support rod to the hull instead of having it pivot to save yet another servo.👍 1Leave a comment:
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I agree it definitely imposes unusual limitations, but hey it's a fantasy boat so I'm kind of prepared to have features and performance characteristics wildly different than most other folks boats. That's part of what makes the project fun is just no amount of simulation, CAD and engineering is going to really tell you how it feels in the water.Leave a comment:
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Well you’re the one who has to build it. I consider it impractical to have such a large ballast tank for a boat of the dimensions you have, but proof of the pudding is in the eating, so bon appetit.Leave a comment:
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I was going for most realistic to the game. In the game the boat cannot move forward while surfaced, so I suspect that either I will just accept the ventilation or program it to turn off the motors in the surfaced condition. It runs mostly at periscope depth so you will spend very little time in the fully surfaced condition.
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I would go for a much smaller tank and aim for a lower freeboard. For those pods to provide efficient thrust they need to be submerged, the lower the better to avoid ventilation.Leave a comment:
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This design has a lot of interesting and unusual features, for example to get that enormous freeboard in surface trim is currently requiring an enormous 3 liter ballast tank. I'd be curious to hear if anyone has an even bigger ballast tank or if I have the largest. I'm a little different in how I design boats than Nautilus Drydocks in that I have access to engineering software so I can carefully calculate my center of buoyancy and center of mass to see my static stability in the design stage and do a large portion of my trimming before the boat is built. Boat final length will be about 24 inches long and about 23 inches wide. So it has a nearly square profile which I believe will lead to fascinating and unusual performance characteristics, most of them probably undesirable.Leave a comment:
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Yep that is the exact plan. I should have probably made a post outlining the mechanical and electronic systems aboard. I will draw up an outline of the parts once I get finished 3D modelling the electrical layoutIf you intend to build this as a working boat, I’d keep the centre prop fixed or just free spinning with no drive and use the two outer pods for propulsion. If you make pods able to azimuth for pitch control, and use differential control of the motors for steering then the boat should work very well.Leave a comment:
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If you intend to build this as a working boat, I’d keep the centre prop fixed or just free spinning with no drive and use the two outer pods for propulsion. If you make pods able to azimuth for pitch control, and use differential control of the motors for steering then the boat should work very well.Leave a comment:
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