Thanks Davjacva for all your comments. I loved the one about the doll house the most. :)
A friend of mine bought an all metal R/C tank, yup that cost him quite a bundle. These things are sophisticated. I wish the RC submarine hobby would develop like the RC tank hobby did. <sigh>
BattleDay
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It's all tore apart right now. I have new pistons, electronics, and new poly covers for the dry hull. I need to replace the motors next to get it running mechanically. I've been busy at work, but I hope to do some work this weekend. I can only hope to have half the details on mine as you do on yours!Leave a comment:
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Yeah, but this is about the 10th time they had an offer. They started almost at the beginning with bailing out. It was slow at first with about 16 participants, but then got up to about 30-35 continuously. There only remained about 5-8 people who started with it, and everyone else would change out every year and a half. If you missed two years, you hardly knew anyone when you got back. It was not cheap, and there's no cheap vehicles or systems here. If there were, it would have all the upgrades that a high-end system cost. No beating it. Somedays there'd be $100K in tanks there easy. When this all started, RC tanks was a microcosm of the size of RC subs. Kind of weird to me.
So Steve, how's your Type IX going?Leave a comment:
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When the opponent's vehicles are totally KO'd. The IR receivers are those round things in the commander's cupola. The building/ field were set up to be generic Europe. It started out very well, but then 'other' people started donating doofy stuff like the castle and a dollhouse that wasn't to scale (we made it the brothel). At first it was pretty anal getting stuff on. I did six farmhouses down by the bridge myself. There's incredible video from a few people, some even during night battles. Those started out with absolutely no lighting, then we started giving background lighting as some people were crashing into a lot of stuff. Battles during the day ran from simple one side against the other side to very complex battles with CO's, XO's, platoon leaders, and recovery/ maintenance sections. Each team got so many recoveries, and the leadership had certain jobs that only they could do, so if you're CO was killed, everyone had to move up the chain in order to keep going. If the XO was killed, no maintenance/ recovery happened until someone came into the slot. This all had to be communicated and acted on while under fire. It would stress people out to the point sometimes where we'd have to cancel some of the ending battles. The battlefield was 65' x 85'. The IR system could shoot 99', but you could only hit another vehicle 360-deg's within 10ft. Outside of that you had to hit one of the cardinal points of the reciever (one of 90-degs) this was further complicated if the receiver was not plane, but angled. More the angle, harder to hit. Another thing, was that the emission time was 1000ms, so you're shot would last a full second which you could manipulate. More stuff but you get the idea.Awesome and pitty that it closed.
How were the battles decided? I don't see the IR receptors on the tanks. So just by referees or people to accept defeat?
I love the towns and the low camera angles, looks good although some stuff is anachronistic.
I thought if I ever have a pool, I'll build out one corner with a scale submarine pen. :)
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Awesome and pitty that it closed.
How were the battles decided? I don't see the IR receptors on the tanks. So just by referees or people to accept defeat?
I love the towns and the low camera angles, looks good although some stuff is anachronistic.
I thought if I ever have a pool, I'll build out one corner with a scale submarine pen. :)Leave a comment:
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BattleDay
Back in 2003, we built a battlefield at the AAF museum in Danville, Va. which had a lot of detail, including a couple of towns, a train that ran 3/4 around the 85' x 65' field, and a running river. We'd have battles there about 3-6 times a year and this past weekend was the last event as the museum owners are selling off the entire contents of the museum. These photos are from back in 2014. The event started on Friday and went through the weekend. There would be about 35 participants, and the main events had them divided into two teams along with with trucks with trailers that had working ramps in order to recover KO'd tanks. There were trains with tank turrets that would participate also. The battles would last 45 mins to an hour.
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